Chunk¶
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class Chunk¶ -
List<Vector3>
_newVerts{ }¶
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List<Vector2>
_newUV{ }¶
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List<Color>
_newColors{ }¶
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Mesh
_mesh{ }¶
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MeshCollider
_col{ }¶
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public void
UpdateState()¶ Lets chunk know it can properly update its state.
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public void
GenerateBlocks()¶ Tells chunk to generate its blocks.
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public void
GenerateMesh()¶ Tells chunk to generate its mesh.
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UpdateMesh()¶ Updates mesh.
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void
Cube(Vector2 texturePos)¶
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List<Vector3>